| Home > Publications > Reports > Informatics (CW) |
CW 393
Frederik Anrys, Philip Dutré
Lighting design by simulated annealing
Abstract
In this paper, we present a lighting design framework for glossy real objects, starting from the reflectance field of an object. Using existing digital imaging software, the lighting designer paints the desired illumination distribution on a photograph of an object. This painted-on illumination is used to determine the light intensities which produce a shading of the real object matching the desired illumination distribution. Certain areas in the painted image can be favored among others by weighting their importance in the optimization algorithm. Our optimization algorithm is driven by a simulated annealing approach to find fixed-sized lighting combinations and accompagnying intensities.
report.pdf (1.4M) / mailto: F. Anrys
